While not building on the Synthara IP, I have contributed to a variety of industries as a concept artist and 2D/3D illustrator, starting in game illustration, and branching into interaction design, advertising, and licensing, with clients including Wizards of the Coast and Google ATAP. I have also exhibited large scale work at Burning Man and multiple art museums in the USA.
I find beauty in complexity, treading where technology/design meet natural forms and systems and build worlds around that crossroads. I take a scale-free approach to design, drawing inspiration from microbiology to metropolis.
Since childhood, I have been drawn to symmetry, recursion, and intricate, vibrant patterns. Nature has always been a huge inspiration. I feel so fortunate to be working in an age where digital tools support my ideas and form language so well, so I am always experimenting with new ways to create and express the mind's eye and outer worlds alike.
You can read a bit more in this interview: https://visualatelier8.com/intricate-creative-world-of-kirsten-zirngibl/
I'm also passionate about synthography (AI art) and finding new ways to enhance the creative process. (Note: ONLY the art in the "Gen AI" section had any significant use of diffusion/AI. The rest were traditionally created.)
Zirnworks' game "Chroma Circuit" game development is paused, but expect a new twist on the racing genre in the next few years. Some smaller projects will be released before it, such as "Pomoquilt."