I'm a freelance concept artist and 2D/3D illustrator currently residing in the USA. I have contributed to a variety of industries, starting in games and branching into festival installation art, theme park design, advertising, and licensing. Lately I have been developing my own video game called Intopolis. I was recently exhibited at the South Bend Museum of Art, as well as multiple music festivals such as Burning Man.
I find beauty in complexity, and tread where technology/design meet natural forms and systems. Building worlds around that gives me great satisfaction. I take a scale-free approach to design, drawing inspiration from microbiology to metropolis, and all emergent systems.
Since childhood, I have been drawn to symmetry, recursion, and vibrant colors. My synesthesia likely informs my sensibilities, too. I feel so fortunate to be working in an age where digital tools support my ideas and form language so well, so I am always experimenting with new ways to create.
Escapism is another driving force in my work. My current focus is on constructing places that we can escape to, often ones that can foster thoughts of growth, life, and how we might make our own world better.