Bonemorph Timeform test (2024)

I made this pipeline in order to get "timeforms" (what I call objects that represent animations with time as the Z axis in this case) to work performantly in a game engine by using an opacity alpha map rather than transparency. I used Luma to interpolate between two abstract objects (a BIG leap since this had ben a surprisingly difficult and recurring problem), and a MaxScript to stack them in space.
Things like this communicate how my synesthesia works sometimes.

Stacking the frames in space seuentially using MaxScript.

Stacking the frames in space seuentially using MaxScript.

Modifying the script to cut out frames at regular intervals, easily thinning it out at different rates.

Modifying the script to cut out frames at regular intervals, easily thinning it out at different rates.

The original video clip