I made this pipeline in order to get "timeforms" (what I call objects that represent animations with time as the Z axis in this case) to work performantly in a game engine by using an opacity alpha map rather than transparency. I used Luma to interpolate between two abstract objects (a BIG leap since this had ben a surprisingly difficult and recurring problem), and a MaxScript to stack them in space.
Things like this communicate how my synesthesia works sometimes.
The original video clip