Metroplayitan Expanse
Wirecolor pass - created for detail masking.

Wirecolor pass - created for detail masking.

Normal pass (world space) - used for selecting individual surfaces facing specific directions, and helping forms pop.  Didn't end up using this one very much, though.

Normal pass (world space) - used for selecting individual surfaces facing specific directions, and helping forms pop. Didn't end up using this one very much, though.

Zdepth pass - I meant to use this for depth of field, but didn't.  Also used for tweaking the atmosphere temperature.

Zdepth pass - I meant to use this for depth of field, but didn't. Also used for tweaking the atmosphere temperature.

Self-illumination Pass, allowing lights only to be emphasized or tinted in post.

Self-illumination Pass, allowing lights only to be emphasized or tinted in post.

Lighting Pass

Lighting Pass

Object ID pass - created for large masking.

Object ID pass - created for large masking.

Atmosphere Pass

Atmosphere Pass

Higher res: https://i.imgur.com/jMXobdl.jpeg

30 ft x 8 ft vinyl mural, created for display at a festival in Southern California, and others in the future.

A whimsical transhuman playground, this cityscape is a play in what a post-scarcity society might look like. What if there were few design constraints, and every citizen were a creator of some kind? Would natural harmonies arise, or would it be a cacophonous clash of individuality? Would everything resemble an amusement park, or something else? Would it be so strange as to seem abstracted to us?