Archivita

Archivita is a vast and vibrant conceptual city: a biomimetic celebration of life and the structures we build to reflect it. The elevated transportation system and main arcologies are gridded on the Flower of Life symbol. Each "stairstep" of the foreground petal sectors is the height of a livable residential floor. Large communal domes located centrally and per sector. The whole piece rides the edge of abstraction, to invite creative interpretation from the viewer. Archivita has been exhibited as a 30ft (9m) long open-edition vinyl mural print at several large festivals in the US, such as Burning Man 2016/2017. It now resides at the South Bend Museum of Art. It was my most ambitious piece of the time, with 86 million polygons.
(Year: 2016)

At night, illuminated by the "Lightseed Lamps" by Bill Watson.

At night, illuminated by the "Lightseed Lamps" by Bill Watson.

Mural up at Youtopia.

Mural up at Youtopia.

This now resides in the permanent collection at the South Bend Museum of Art.

This now resides in the permanent collection at the South Bend Museum of Art.

Wireframe pass, used to pull out little sub-object details in the 2D stage.

Wireframe pass, used to pull out little sub-object details in the 2D stage.

Zdepth pass, used to initially add atmosphere by turning it into a mask.

Zdepth pass, used to initially add atmosphere by turning it into a mask.

Large (Tier 1) mask pass.  Did this one by automatically assigning an object ID by group via script and rendering an Object ID pass.

Large (Tier 1) mask pass. Did this one by automatically assigning an object ID by group via script and rendering an Object ID pass.

Small mask pass via Object ID render, broken down by wire color.

Small mask pass via Object ID render, broken down by wire color.

Object ID pass after running a wire color randomization script.

Object ID pass after running a wire color randomization script.

Shiny pass - used to pull out areas I wanted a shinier look for, without having to assign some special map in the actual scene.  I did this by setting "wire color" as diffuse and using material override in Mental Ray.

Shiny pass - used to pull out areas I wanted a shinier look for, without having to assign some special map in the actual scene. I did this by setting "wire color" as diffuse and using material override in Mental Ray.

At night, illuminated by the "Lightseed Lamps" by Bill Watson.

At night, illuminated by the "Lightseed Lamps" by Bill Watson.